<<<<<<< HEAD
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Disk
{
    public GameObject disk;
    public float Power = 3;
    public float Angle = 15;
    public float Gravity = -0.5f;
    public Vector3 MoveSpeed;
    public Disk(string name)
    {
        disk = Object.Instantiate(Resources.Load(name, typeof(GameObject)), new Vector3(-10, 0, 0), Quaternion.Euler(0, -90, 0)) as GameObject;
    }
    public GameObject getGameObject() { return disk; }
}
=======
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Disk
{
    public GameObject disk;
    public float Power = 3;
    public float Angle = 15;
    public float Gravity = -0.5f;
    public Vector3 MoveSpeed;
    public Disk(string name)
    {
        disk = Object.Instantiate(Resources.Load(name, typeof(GameObject)), new Vector3(-10, 0, 0), Quaternion.Euler(0, -90, 0)) as GameObject;
    }
    public GameObject getGameObject() { return disk; }
}
>>>>>>> af278523501920b14a6298f03aa4bd9ad9d33c2d
